﻿using System;
using UnityEngine;

namespace Sizebox.CharacterEditor
{
	// Token: 0x02000277 RID: 631
	[Serializable]
	public struct SkeletonEditSliderData
	{
		// Token: 0x040012E9 RID: 4841
		[Header("Target Bone")]
		public SkeletonEditBones bone;

		// Token: 0x040012EA RID: 4842
		public SkeletonEditBones secondary;

		// Token: 0x040012EB RID: 4843
		[Header("Basic Transformations")]
		public Vector3 movement;

		// Token: 0x040012EC RID: 4844
		public Vector3 rotation;

		// Token: 0x040012ED RID: 4845
		public Vector3 scaling;

		// Token: 0x040012EE RID: 4846
		[Header("Advanced Transformations")]
		public float boneLength;

		// Token: 0x040012EF RID: 4847
		public float hipHeight;

		// Token: 0x040012F0 RID: 4848
		[Header("Options")]
		public SkeletonEditOptions options;

		// Token: 0x040012F1 RID: 4849
		public BoneLengthOptions boneLengthOptions;
	}
}
